Object Right-Click Context Menu This menu appears when Right-Clicking within the Perspective View Window while there are objects selected.
- Select all (Ctrl + A): Choose this option to select all of the objects in the scene.
- Deselect all: Choose this option to deselect the current selections. This is the same as Left-Clicking on an empty space in the scene.
- Copy selected (Ctrl + C): Choose this option to copy the currently selected objects to the copy buffer.
- Cut selected (Ctrl + X): Choose this option to cut the currently selected objects to the copy buffer.
- Delete selected (Delete): Choose this option to delete the currently selected objects.
- Move selected: Choose this option to set the editing mode to move mode. You will be able to drag selected items with the mouse.
Hint: You can restrict the movement to a single axis by selecting the axis with the Allow Axis button on the toolbar. - Rotate selected: Choose this sub-menu to rotate the select objects. You have the option to rotate to an arbitrary orientation by dragging the mouse or to select one of the discrete angles from the list.
- Rotate by dragging: Choose this option to set the editing mode to rotate mode. The Rotate Tool will be shown encompassing the selected item, use the left mouse button to drag the selected object to its new orientation.
Hint: You can restrict the rotation to a single axis by selecting the axis with the Allow Axis button on the toolbar. - Rotate X-Axis 45°: This will rotate the object 45° around the X-Axis.
- Rotate Y-Axis 45°: This will rotate the object 45° around the Y-Axis.
- Rotate Z-Axis 45°: This will rotate the object 45° around the Z-Axis.
- Rotate X-Axis 90°: This will rotate the object 90° around the X-Axis.
- Rotate Y-Axis 90°: This will rotate the object 90° around the Y-Axis.
- Rotate Z-Axis 90°: This will rotate the object 90° around the Z-Axis.
- Rotate X-Axis 180°: This will rotate the object 180° around the X-Axis.
- Rotate Y-Axis 180°: This will rotate the object 180° around the Y-Axis.
- Rotate Z-Axis 180°: This will rotate the object 180° around the Z-Axis.
- Rotate X-Axis 270°: This will rotate the object 270° around the X-Axis.
- Rotate Y-Axis 270°: This will rotate the object 270° around the Y-Axis.
- Rotate Z-Axis 270°: This will rotate the object 270° around the Z-Axis.
Hint: You may use a series of rotation steps to get your desired orientation. - Scale selected: Choose this option to change the selected object's scaling. The Scaling Tool will now be shown encompassing the select item, use either the mouse wheel or drag the left mouse button up and down to change the scaling.
Hint: There is a limit to how small the scaling tool will let you go, if you need to go smaller try applying Reset Object Origin to its own Center which apply the current scaling to the objects vertices and reset the scaling tool. - Center on Grid Origin: Choose this option to move the selected object to center it on the drawing grid's origin.
- Reset Object Origin to its own Center: Choose this option to change the object's center of rotation to be the center the selected object.
Note: This will also apply all rotation, scaling and translations directly to the object's vertices and reset these tools. - Reset Object Origin to Grid Origin: Choose this option to change the object's center of rotation to be the drawing grid's origin.
Please note that the object's new origin is relative to the object so the center will move with the object when the object is moved.
Note: This will also apply all rotation, scaling and translations directly to the object's vertices and reset these tools. - Apply color: Choose this option to change the selected object's color to the current default color as selected by the Color button in the tool bar. See Color Button and Color Picker for more details about choosing the current color.
- Duplicate Objects: Choose this option to make a copy of the selected objects, the newly created duplicates will be placed next to the originals as separate new objects.
- Group Objects: Choose this option to group all the selected objects in to a single selectable object. This is useful when you want the grouped object to behave as a single object even though it is made up of separate meshes.
- Split Objects: Choose this option to separate the object in to separate objects where each object contains just a single separate mesh.
- Remove Duplicate Triangles: Choose this option to cleanup any duplicated triangles within the selected meshes.
- Remove Duplicate Vertices: Choose this option to cleanup any duplicated vertices within the selected meshes.
- Subdivide all triangles into 3: Choose this option to subdivide all of the triangles of the selected objects into 3 triangles each. This will create a new vertex at the center of each triangle and then join this vertex to each of the three existing vertices, creating three new triangles to cover the area of the original triangle. The original triangle is replaced by the three new triangles.
- Subdivide all triangles into 4: Choose this option to subdivide all of the triangles of the selected objects into 4 triangles each. This will create a new vertex at the center of each edge, joining each of these new vertices to each other creating a new triangle at the center of the original triangle along with three new triangles in the remaining areas. The original triangle is replaced by the four new triangles.
- Boolean Intersect: Choose this option to reduce the selected meshes to a single mesh which represents the intersection of all the selected meshes.
- Boolean Subtract: Choose this option to cut away from the first selected mesh all the remaining meshes.
- Boolean Union: Choose this option to create a single mesh which is formed from the surfaces of all the selected meshes.
- Object Properties: Choose this option to open the properties for the selected object.
Face Right-Click Context Menu
This menu appears when Right-Clicking within the Perspective View Window while there are faces selected.
- Reverse face: Choose this option to turn the selected faces inside-out. This is useful when there are faces that appear to be facing towards inside the model instead of facing towards the outside.
- Collapse face: Choose this option to delete the currently selected faces by collapsing each triangle that make up the faces to a single point.
- Remove face: Choose this option to delete the currently selected faces from the object, this will leave a hole where the faces used to be.
- Duplicate face: Choose this option to duplicate the currently selected faces. This will place copies of the selected faces overlaying the originals, joined to the originals along their edges. Use this as the first step in extruding a portion of the mesh.
- Subdivide face: Choose this option to subdivide the selected faces so that each contained triangle is divided into 3 triangles. This will create a new vertex at the center of each triangle and then join this vertex to each of the three existing vertices, creating three new triangles to cover the area of the original triangle. The original triangle is replaced by the three new triangles.
- Apply color: Choose this to change the selected face's color to the current default color as selected by the Color button in the tool bar. See Color Button and Color Picker for more details about choosing the current color.
Triangle Right-Click Context Menu
This menu appears when Right-Clicking within the Perspective View Window while there are triangles selected.
- Reverse triangle: Choose this option to turn the selected triangles inside-out. This is useful when there are triangles that appear to be facing towards inside the model instead of facing towards the outside.
- Collapse triangle: Choose this option to delete the currently selected triangles by collapsing each triangle to a single point.
- Remove triangle: Choose this option to delete the currently selected triangles from the object, this will leave a hole where the triangles used to be.
- Duplicate triangle: Choose this option to duplicate the currently selected triangles. This will place copies of the selected triangles overlaying the originals, joined to the originals along their edges. Use this as the first step in extruding a portion of the mesh.
- Subdivide triangle into 3: Choose this option to subdivide all of the currently selected triangles into 3 triangles each. This will create a new vertex at the center of each triangle and then join this vertex to each of the three existing vertices, creating three new triangles to cover the area of the original triangle. The original triangle is replaced by the three new triangles.
- Subdivide triangle into 4: Choose this option to subdivide all of the currently selected triangles into 4 triangles each. This will create a new vertex at the center of each edge, joining each of these new vertices to each other creating a new triangle at the center of the original triangle along with three new triangles in the remaining areas. The original triangle is replaced by the four new triangles.
- Apply color: Choose this to change the selected triangle's color to the current default color as selected by the Color button in the tool bar. See Color Button and Color Picker for more details about choosing the current color.
Line Right-Click Context Menu
This menu appears when Right-Clicking within the Perspective View Window while there are lines selected.
- Collapse line: Choose this option to delete the currently selected lines by collapsing them to single points. This will replace to two end points for each selected line with a single point near the center position of the line, arranging the triangles around them.
- Duplicate line: Choose this option to duplicate the currently selected lines. This will place copies of the selected lines overlaying the originals, joined to the originals at their ends to form a sheet. This new sheet may be extruded into a solid by selecting the face/triangles that make up the sheet then choosing Duplicate face from the context menu for the selected faces.
- Move line: The selected lines may be dragged to a new position by dragging the left mouse button while the lines are selected.
- Subdivide line: Choose this option to subdivide the currently selected lines into 2. This will effectively divide the triangles that share this line as an edge into two triangles each. This will place a new vertex at the center of the line then join this new vertex to the opposite vertex of each triangle which shares this line as one of their edges. The original triangles are replaced by the new triangles.
Point/Vertex Right-Click Context Menu
This menu appears when Right-Clicking within the Perspective View Window while there are points/vertices selected.
- Delete vertex: Choose this option to delete the currently selected vertices.
- Move vertex: The selected vertices may be dragged to a new position by dragging the left mouse button while the vertices are selected.
Paste Right-Click Context Menu
This menu appears when Right-Clicking within the Perspective View Window while there is nothing selected and there is something in the copy buffer or there are objects to select.
- Paste from Copy Buffer: Choose this option to Paste the objects from the copy buffer to the model. This option will only be enabled when there is something in the copy buffer to paste.
- Select all (Ctrl + A): Choose this option to select all of the objects in the scene. This option will only be enabled when there are objects in the scene to select and the selection mode is set to Select Object.