The Edit tab contains options for working with and editing your files.

Undo/Redo Options

The Undo / Redo operations allow you undo the last set of changes that you have made to the file.

Undo (Ctrl + Z): Select this option to undo the last change made to the file.

Redo (Ctrl + Y): Select this option to redo the last change that the undo command has undone to the file.

Copy/Cut/Paste/Delete Options

These options allow you to copy and delete the selected items.

Copy (Ctrl + C): Select this item to copy the selected items to the copy buffer.

Cut (Ctrl + X): Select this item to cut the selected items from the model to the copy buffer.

Paste (Ctrl + V): Select this item to paste the items from the copy buffer in to the model.

Delete (Delete): Select this option to delete the selected items.

Object Properties

Properties: Select this option to show the properties of the selected object.

Object Selection

Please refer to the Object Selection section for this button's usage.

Set and Select Colors

The color of mesh triangles, including the whole mesh may be changed.

Color Button: This button shows the current color used when creating new shapes and allows you to choose a new custom color.
Any meshes and triangles that are selected will have their colors changed once the color is accepted in the color chooser.
To change the color of a part of a mesh object select the faces and/or triangles you want to change then choose Apply color from the right-click context menu.

Color Picker: This button gives you a color picker tool which will set the current color to the color of the mesh object you click on. You can use this to copy the colors from one part of the mesh to another. You may pick a color from anywhere onscreen for example from a photo being displayed by another program.

Color Apply: This button will apply the current color to the selected objects.
Note: The Color Apply button will only be enabled after you have chosen a new color with either the Color Button or the Color Picker.

Object Translations

Move Object Button: This button will allow you to easily move the selected objects by using the mouse to drag them.

Hint: You can restrict the movement to a single axis by selecting the axis with the Allow Axis button on the Edit Tab on the toolbar.

Rotate Object Button: You have the option to rotate to an arbitrary orientation by dragging the mouse or to select one of the discrete angles from the list.

Hint: You may use a series of rotation steps to get your desired orientation.

Scale Object Button: This button will allow you to easily scale the selected objects. The Scaling Tool will now be shown encompassing the select item, use either the mouse wheel or drag the left mouse button up and down to change the scaling.

Hint: There is a limit to how small the scaling tool will let you go, if you need to go smaller try applying Reset Object Origin to its own Center which apply the current scaling to the objects vertices and reset the scaling tool.

Allow Axis Movement

The movement of selected items may be restricted to each of the axes. For example if you only want to move an item along the X axis then only have Allow X Movement selected.

Allow X Movement: Select this option to allow the selected object to be moved along the X axis. When this option is turned off the selected object cannot be dragged along this axis.

Allow Y Movement: Select this option to allow the selected object to be moved along the Y axis. When this option is turned off the selected object cannot be dragged along this axis.

Allow Z Movement: Select this option to allow the selected object to be moved along the Z axis. When this option is turned off the selected object cannot be dragged along this axis.

2D Drawing Modes

The following options take effect on the 2D drawing panels when they are shown.

2D Draw Mode

Once you have a 2D object you can select from the following options: