Recalculate Normals during conversion.

Spin 3D will attempt to recalculate the Normals of your model when converting to formats that include them.

Remove duplicate Triangles and Vertices

Spin 3D will attempt to re-index and remove duplicated vertices and triangles within models as they are processed.
It is important to note that this process can take a very long time to complete.

Apply Offset to Objects

During conversion Spin 3D will apply the specified offset to Objects within the Model. Most files will contain only 1 Object, if a file contains more than 1 Object the same offset will be applied to each.

Translation - An offset for the position of the model.

Rotation - The units for rotation are in Degrees. e.g Specifying 360.0 or a multiple thereof will result in a full revolution of a given axis.

Scale - Specifying values of Zero in a given axis are not recommended. To achieve a result in the output model being more or less flat in the specified axis, it is suggested you use a very small positive value instead e.g 0.001. Also note that depending on the model and how you intend to use it, this will likely result in a great deal of Z-Fighting as triangles will be very close to each other in the flattened axis.

Note: The columns are organized such that Left, Middle, and Right are the X, Y, and Z values for each property.