Spin 3D will attempt to recalculate the Normals of your model when converting to formats that include them.
Remove duplicate Triangles and VerticesSpin 3D will attempt to re-index and remove duplicated vertices and triangles within models as they are processed.
It is important to note that this process can take a very long time to complete.
During conversion Spin 3D will apply the specified offset to Objects within the Model. Most files will contain only 1 Object, if a file contains more than 1 Object the same offset will be applied to each.
Translation - An offset for the position of the model.
Rotation - The units for rotation are in Degrees. e.g Specifying 360.0 or a multiple thereof will result in a full revolution of a given axis.
Scale - Specifying values of Zero in a given axis are not recommended. To achieve a result in the output model being more or less flat in the specified axis, it is suggested you use a very small positive value instead e.g 0.001. Also note that depending on the model and how you intend to use it, this will likely result in a great deal of Z-Fighting as triangles will be very close to each other in the flattened axis.
Note: The columns are organized such that Left, Middle, and Right are the X, Y, and Z values for each property.