Blending Modes
- Normal - The result color is the object color. This mode ignores the underlying color. This is the default mode.
- Dissolve - The result color for each pixel is either the object color or the underlying color. The probability that the result color is the object color depends on the opacity of the object. If opacity of the object is 100%, then the result color is the object color. If opacity of the object is 0%, then the result color is the underlying color.
- Dancing Dissolve - Same as Dissolve, but each frame uses a new random seed, so the result varies over time.
- Darken - For each color channel selects the darker of the object color channel value and the underlying color channel value.
- Multiply - For each color channel, multiplies object color channel value with underlying color channel value and divides by 255.
- Lighten - For each color channel selects a lighter of the object color channel value and the underlying color channel value.
- Screen - Multiplies the complements of the channel values, and then takes the complement of the result.
- Overlay - Does Multiply or Screen depending on whether or not the underlying color is lighter than 50% gray. Preserves shadows and highlights.
- Stencil Alpha - Creates a stencil using the alpha channel of an object.
- Stencil Luma - Creates a stencil using the luma values of an object. The brighter the pixels the more opaque they are.
- Silhouette Alpha - Creates a silhouette using the alpha channel of an object.
- Silhouette Luma - Creates a silhouette using the luma values of an object. The brighter the pixels of an object the more transparent they are.
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