Custom textures can be imported into DreamPlan and used anywhere that packaged textures are used. Textures can be found on many websites or can be hand made using a drawing application.
DreamPlan can use PNG (.png) or JPEG (.jpg or .jpeg) images as textures.
To import a texture, click on the "Import Texture..." menu item found under the File tab. The Import Texture dialog will open.
Import Texture Wizard:
- Texture File: This is the image file that will be imported.
- Display Name: This is the name that will be displayed in the Texture Picker dialogs.
- Restrictions: Some video cards have more limited capabilities than other, such as the size of textures that can be use. And restrictions on textures will be listed here.
- Categories: This is a list of all of the individual categories that the texture will be imported to. Multiple categories can be selected to use the texture.
- Texture Size: All video cards have a limit on the size (in pixels) of textures they can display. Although newer video cards can display textures that are quite large, it is recommended that texture be limited to under 1024x1024.
- Power of 2: Some video cards require that texture sizes be in powers of 2. For instance, the width and height must be 2, 4, 8, 16, 32, 64, etc. pixels. However, the height and width may be different sizes.
- Square: Some older video cards require that textures be square. This means the texture width and height in pixels must be equal.
Hints for Textures:
Textures can be images of anything, but some images are better than others for producing realistic rendering. Generally, the larger the texture the better the quality.
Textures applied to most surfaces are tiled (repeated) if they are not large enough to cover the entire surface. Some textures are specifically made to be tiled so they look like a single texture. If textures are not made to be tiled, seams will appear in the places where the tiling occurs. When downloading textures from websites, look for textures that have a "Tileable" property.